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 Character Bios

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Drasher
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Saiga
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Saiga
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Saiga


Posts : 198
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Age : 31
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PostSubject: Character Bios   Character Bios EmptyFri Jul 02, 2010 8:18 pm

Character Bios 2eusjut Character Bios 3-90

So I figured we would start with a major topic just to get the ball rolling.

Character Bios! Very Happy

Here is the bio for my character: Nero the Thief.

Nero Blacktorche is the one of three surviving gypsy thieves from the Blacktorche clan. He does not recally much from his past, as he has never brought to thought in quite sometime. He assumes that most or all of his family is deceased and therefore does not look for them. When Nero was not but nineteen, a group of government scientists kidnapped him from off the streets and did a series of gruel experiments on his body.

This worsened Nero's ability to retain memories. He woke up on a gurney not remembering anything but his name and age. He escaped from the facility, but when asked its location, he cannot recall. Nero became prone to fits of uncontrollable rage. These would happen often and without warning. He learned to control them and once he has them under his grasp he began to remember long lost memories.

One of them happened to be the memory of roaming the night with his two friends; the other gypsy thieves. He found his way back to the streets he called home. Nero searched for days and days to find the whereabouts of his comrades. All searches came up fruitless. Faced with the decision to keep looking or move on, he chose the latter.

When money became a factor in his life, he turned to thievery and contract killing. He would often steal from rich noblemen and murder wealthy merchants to keep himself fed and clothed. He is very observant. He travels and works during the day and hides out during the night. He makes a habit of turning people away from him. Nero doesn't enjoy too much company. His fear of loss still controls him.

He is trained in different styles of martial arts, stealth, and magic. He is cunning, ironically charming, and very introspective.
Yet, for all his downfalls, Nero is still good at heart. He doesn't seek to do evil, he just does what he needs to survive.

Nero began to train himself in the arts of Mysticism and Dark Sorcery. He learned to summon the dead, ancient demons, and horrific apparitions. From learning these things, Nero's mind and soul became effected in such dark ways. His temper flared more often and he would have consistent violent, gorey dreams. He distanced himself from Black Magic, but the appetite for power overpowered him. Not knowing how to rid himself of the darkness, he became depressed and accepted his circumstances.

As time progressed, Nero became more and more bitter and quiet. Things didn't seem as full of life as they had been at one point. Though he claims to live a very colorless existance, Nero will, on rare occasions, express graphic emotion. Such is seen in wars, big heists or when confronted with his past.


Most recent sitings of Nero have been in the towns of Akir, Embros, and Pertan. He is rumored to have attempted "jobs" in Artimax, but there is no evidence to suggest such claims.





Last edited by Saiga on Sat Jul 03, 2010 8:43 pm; edited 4 times in total
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Bigrob8917
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PostSubject: Re: Character Bios   Character Bios EmptyFri Jul 02, 2010 8:53 pm

Robertus the Apprentice Mage;

Robertus Selves Equl Vas, was born and raised in a wealthy familly of mages. Robertus father, the Great Ice Wizard Jorzo(named after this thanks to his fantastic Ice Magic Skills), always blamed Robertus for his lack of skill in magic. His mother, the Mysterious Aizen, always denied he was her son, as she was ashamed of bearing such a weak and fragile child.

When he reached the age of 12, his parents sended him to the Mage Academy in the city of Artimax. He studied at the for 6 years until he graduated as a full fledged mage. During that time, he joined a big guild in Artimax, who help people whom need help. Even tough he graduated from the academy, he got the lowest gradings the academy has ever seen, hence his nickname 'The Apprentice Mage'.

Robertus, however, never really cared about what happened. As long as he could life the way he wanted, he was happy. He always followed one rule: 'Be nice to your fellow man and help out wherever you can.' His parents, however, laughed at this and told him he couldn't gain anything without power.

Thanks to this, Robertus sees his parents as greedy and selfish inhumane idiots and does not wish to talk about them if there is no reason to. His greatest ambition has always been to learn all the spells in the world, but everyone always laughed at that, saying: 'You and your stupid ambition. You can't even make a proper fireball!' or other things that could be hurtful.

He doesn't care thou. He is and stays nice and worries about everything. And with everything, it really, really, IS everything. He even worries about if he should eat one or two oranges.

Overall, Robertus can be the best friend you can imagine or the friendliest enemy.
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Nocturne
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Nocturne


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Location : Ellicott City

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PostSubject: Re: Character Bios   Character Bios EmptyFri Jul 02, 2010 9:21 pm

Character Bios Wvd15e.................................Character Bios 263u6gl

Tatsh the Black Magician
Character Bios Dw6efmCharacter Bios Ours7k
^^^ Tatsh (Age: 9) ^^^_______^^^ Tatsh (Age: 7 years later) ^^^

Tatsh was born in the secluded town of Chalm nestled amongst the base of the dormant volcano Mt. Pyre, and for his first nine years he lived a peaceful life as an only child, his parents, and his friends. Like his father, Tatsh is a virtuoso in white magic, mastering spells such as Hasten (makes time speed up around him), Slug (Makes time slow down around him), Cure, and Levitate as such a young age. He was well-liked by the populace and enthusiastically described as a good person, well-known among all the citizens. That was until his village was destroyed by the Redscythe.

The Redscythe is a congregation of Wild Rebels, seeking to pillage each town and strip it dry off its money and values. While only a rebellion of 9 people, there are experts at hand-to-hand and wield steel weapons such as scimitars, swords, and daggers. The unarmed and surprised village of Chalm never stood a chance.

Tatsh was hiding in the lower floor opening where he watched as the wild men attacked his parents in his own house. They robbed them of everything of value, and murdered them, as Tatsh watched his loved parents fall to the ground lifeless. The brawn men left the house, as Tatsh looked out the window and saw the city in flames as all those he knew were running for their lives. His teachers, his masters, his neighbors, all in terror. Suddenly, a blazing inferno rushed past his eyes as he noticed that his house was on fire like all the others. Trapped in the lower floor crevice, he couldn't escape as he screamed for help. Then their was silence, and the house collapsed on itself, capturing Tatsh in its dead center of fury. Time later, Tatsh opens his eyes to see nothing, and fearing that he was dead, he trashed around, looking for an opening. He pushed into the darkness and out popped a circle of light. He peeked his body into the hole and in shock, scanned the lifeless village and saw nothing but scattered remains as it rained black ash, and the floor flooded to a blackened mess.

Confused, Tatsh walked miles going nowhere, leaving the ruins and everything he knew behind, where he ran into a mysterious man and woman, cloaked in all black, the hood casting a shadow over their whole face. Nervously, he asked where he was. They did not reply. He asked them if they would help him find his way to a new life, and they slowly held their hand out and guided him in their direction, saying nothing. Miles pass, and the cloaked man and woman encountered the Redscythe who had destroyed the young boys village. The men looked at the little kid and snickered and sneer at him, seeing him as an easy target, so they mocked them made petty remarks about them, as one of them lunged to attacked the hooded man and kill them all, the hooded man casted a giant pillar of fire on the rebel, where he was incinerated into nothing but ash. The men, angered, all jumped up and lunged at the mysterious man and woman. The man, raised his hand to them again as the clouds turn black and Giant Bramble Thorn Weeds spawn from underneath and pierce through the men like tissue, killing them all within seconds. Scared, Tatsh cowers behind the hooded woman, and she, without talking, holds him close to her. She holds her free hand up and frees the men of the thorn bushes, as the dying bodies drop to the ground, and the continue on their journey, stepping on the bodies.

For years they travel, and they teach young Tatsh the ways of Black Magic and the power it withholds. He soon becomes a master of it, and as they approach their final destination at the Steps of Fate, they crown him an official sorcerer. They give him a hooded suit like theirs, and the woman reveals her face to him. Her face was flush white, yellowish eyes, but a godlike beauty, with amber waves among her blondlike hair. She sweetly smile at him and hugs him. "Welcome" she says to him, the man reveals himself as well, pulling his hood down. he had long Blue hair, with red eyes. Tatsh, happy and welcomed, pulls his hood up and walks confidently with them up the staircase to the Castle in the Clouds.

He lives among the nameless man and woman, learning more of the ways of the Dark Mages. He gives himself into the darkness and obtains a newfound power unlike any other.

Dark Mages, unlike common belief, are not evil, merely misunderstood. They live for their people, and will do anything it takes to fulfill their wills and provide for the gathering, even if it means sacrificing innocent lives. In a sense, Tatsh become a villain, but it's truely debatable. He should become a character (boss you must fight) along with his new cloaked "parents".


Quote from Tatsh:
"Black engulfs the dying light, as they fall.
Darkness is inevitable, as is the sun that share its hours with nothingness that blankets the skies, timelessly; Night and Day will be a constant, but who will be there to light the pyre when the light goes out? No one."


Last edited by Nocturne on Sat Jul 03, 2010 2:56 pm; edited 4 times in total (Reason for editing : added pics)
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Zenester
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PostSubject: Malador the Silverblack General   Character Bios EmptyFri Jul 02, 2010 10:09 pm

Here are other characters that are going to be in the story. feel free to revise it.

Malador Ritan the Silverblack General

Game info: Malador will be one of the bosses you'll have to fight in the story.

Biography:

Malador was born and raised in the village of Pertan. He always dreamed of becoming a great soldier being promoted by the king himself to be one of his generals. He had good manners and worked hard doing his chores.

Though one night, that was the night the village was destroyed by bandits when he was a 10 year old child. His mother and father were also slaughtered right in front of him. This disturbed and frightened him, causing him to have nightmares and might act a bit crazy at times.

With nowhere to go, he fled to the forest where he had to spend his days, picking off leftover meat or gathering berries in bushes for 6 years until he entered a village, Balvan.

The Balvan village was a wealthy village but the village had negative reputation for its abuse by the soldiers and the increased population of thieves and high crime rate. Balvan also had recruitment posters that stated it would allow recruits who are at least 16 to join the army. Malador signed up and for 4 years, became a soldier. Then, in his service of 50 years he rose through the ranks and finally achieved his dream of being a general.

Yes, Malador remained as a general who did his job. However, he also couldn't deal with the brutality by the Balvan soldiers and got sick of it. He complained to the chief but was later refused and eventually demoted from general position. Becoming furious and turning nearly insane because he was demoted, he went against him and killed him. The villagers celebrated this murder and made him the chief of the village and he got his general status back.

Malador got more than he wanted. A 'general' status and his own village. Greed took over him and he wanted to plan something big and win more. He wanted to have... the country. And so, he got his troops to invade the royal castle, kidnapping the entire family claimed the throne...
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Saiga
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Saiga


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PostSubject: Re: Character Bios   Character Bios EmptyFri Jul 02, 2010 10:30 pm



Desmon the Advisor

History on this man is very vague. As he has no home life to speak of, Desmon is free to lie about however much he wishes. He has told us that he was an orphan for as long as he could remember. When he was a young child he would travel to the town of Embros to read at their library. He would spend hours and hours reading and studying different subjects.

At night he would stay awake and imagine himself being a professor or great inventor. One night, a group of raiders came to the orphanage and kidnapped the boys for their army and killed the girls and adults. Desmon managed to escape through a window.

He fled to Embros and took refuge in their library. When the raiders came to the town to pillage, the local defense warded them off. Desmon was taken in by the bookkeeper at the library.

He lived with them for many years. When he was sixteen, his adoptive father began to teach him the ways of light magic. They would spend hours and hours together training. One afternoon, Desmon asked his father if he would teach him dark magic and his father declined. Desmon claims that the look on his fathers face was so eery that he never asked again.

When he was old enough, Desmon went to a university and became learnt on a variety of subjects including:

Horticulture, Masonry, Carpentry, Mathematics, Philosophy, and Engineering.

King Arzan, a very old and wise king, saw potential in him and made him his advisor. Desmon still stays loyal to King Arzan to this day.

But all good things end eventually....


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Jod
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Jod


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Location : Looking for a cure.

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PostSubject: Re: Character Bios   Character Bios EmptySat Jul 03, 2010 1:46 pm

Jod - Silent Assassin


Jod, at age 5 he was dispatched from his parents with his two years older brother Rasten. His brother and him never got along well, but they were forced to work together and survive in the outside world.
2 days alone, Rasten suggested to rob an old man's house and get his money to buy something to eat, Jod didn't agree. After a long fight Rasten came in the house and hit the old man with a club knocking him unconscious. Jod could just stand there and watch blood leak from the old man's head.
"Rasten?"
He didn't pay much attention, he was too busy stealing the old man's valuables. Jod learned that day how sometimes killing a human being can be as easy as moving your hand. After robbing the house, Rasten turned around and saw the man lying in his own puddle of blood. He was worried alright, but he knew they had to get out of there before someone noticed the situation. They ran out of the house and went to hide at their outpost. The fight between the two brothers raged on as Jod left the outpost, and left his brother in hope to never see him again. Jod then, while lurking around the city, found an abandoned bar in one of the old streets. He came in to notice it wasn't abandoned. Several assassins turned around and realized that a little kid is just witnessing a criminal act. One of the assassins yelled at the boy: "Hey! You!". That assassin, called Mick, grabbed Jod and put him on the chair. After holding his head and thinking about the witness being a kid, he came up with the only solution: Murder. Mick grabbed a knife and attempted to stab Jod, but he was interrupted by a rather old man named Amthor. "Don't kill the kid! Are you crazy!? It wouldn't be long before his parents noticed he was gone and that would expose us to the public!".
Mick then thought through better, and returned the knife in his pocket. For 14 years Amthor was like a father to Jod, he taught Jod everything he knew and even introduced him to an old friend of his who was a mage and taught him some tricks, as well as how to Blink. Then one night, after scouting the hills in the attempt to find his parents, he noticed something very different. There was a big hole where his outpost was 17 years ago. He found his brother, who turned out to be an evil mage. Rasten then shared his feelings for Jod with his brother. He wanted him dead. After that the evil mage started attacking Jod with all his powers. That was a big fight, lasted for almost a day. At the end Rasten threw Jod on the ground and walked up to him. He started casting a powerful spell, but Jod gathered his strength and at the moment the spell was casted he lunged at his brother - stabbing him into the heard. Rasten dropped dead but the spell was cast, only affecting Jod's eye. It was a curse to follow him for the rest of his life inflicting pain and sometimes take temporary control over him. 3 Years on, Jod is still looking for a cure to his Curse, and of course his parents if they were still alive and find out what was the reason he was denied by his family at a very young age.
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Bonghaar
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PostSubject: Re: Character Bios   Character Bios EmptySat Jul 03, 2010 7:07 pm

"Three-Fingers" Dan



"Three-Fingers" Dan was once known under the name Daniel Orgal, son of the tradesman Gabriel Orgal and his wife Muriel Orgal. He was once a happy child, 12 years of age and with a loving family. But when a group of raiding bandits attacked his otherwise peaceful hometown of Skjern, murdering his parents, he was kidnapped, and as the only survivor of the raid, he swore revenge on his captors.

Dan barely managed to escape the bandit stronghold that he had been taken to. Because of the groups strong ties in the black markets and the underground, Dan had to become what he hated: A master of the arts of theft and assassination. But that came at a price. When he once tried to steal food and water from a market in town, he was caught by a group town guards. Dan managed to "dispatch" of most of them before being captured yet again.

The captain of the town's guard regiment thought Dan would be an excellent example of what happened to those who break the law in any way. Dan might have gotten away easily under the circumstances, but the nickname "Three-Fingers" has always been with him.

Dan retreated into the darker parts of the world, both physically and mentally. At the age of 19, he started learning the arts of the theif, and quickly mastered them. He soon learned the fine art of daggers, and although unclear just how he manages to wield two daggers, even though he only has three fingers on one hand, he wields them with deadly accuracy and speed, and anyone that has seen his blades in action has not lived to tell about them.

Whether or not "Three-Fingers" ever sought revenge for those who killed his family and the inhabitants of his hometown is unknown, but what is known is that he still roams the shadows of the markets, doing what he can to survive.


Last edited by Bonghaar on Sun Jul 04, 2010 5:31 pm; edited 3 times in total
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fatal cushion
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fatal cushion


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PostSubject: Re: Character Bios   Character Bios EmptySat Jul 03, 2010 7:43 pm

Cisko the Jumper


The son of a knife thrower and an acrobat, Cisko was born and grew up in a circus. His parents started teaching him their respective skills since he could walk. In his early teens, Cisko's skills excelled. He surpassed his father in knife throwing, being able to throw them farther with more speed and accuracy. He was also better than his mother in every athletic and gymnastic way.

One night, Cisko couldn't sleep. Fleas invaded his bed and were biting him all over. As he was trying to kill them he noticed how they're jumping far and high, compared to their little bodies. "The flea is the master acrobat", he thought. "If only I was able to jump like they do." He knew that only magic could help him, and went to the circus mage, the only mage he knew.

The two worked day and night, combining alchemical and magical methods, trying to make spells, potions and magic items that could grant young Cisko this feat. Lots of fleas were sacrificed during this research, lots of potions were tested on rats (many of those rats exploded, melted or worse), but the two slowly made progress. It became obvious to Cisko that this old man was something more than a simple circus magician who knew a few lame spells that were on the level of magic tricks.

It took them more than a year, but the two were finally able to make an amulet - a magical item that granted the wearer the ability to jump like a flea. Soon, Cisko incorporated his new jumping ability to his act, which earned him his nickname - Cisko the Jumper.

Few years passed and nothing out of the ordinary happened. The circus travelled the cities, performing and earning money to make a living. Until one day, on a remote forest road between the cities of Artimax and Embros, the circus troop was attacked. Smoke appeared out of nowhere and engulfed the carts. Chaos ensued. The attackers appeared numerous and they were shouting the mage's name: "Zaurus, we have come to get you!" Unarmed, untrained in combat, Cisko did the only thing he could - he jumped. He jumped far and kept jumping, until the smoke was far on the horizon. Until this day, Cisko doesn't know who the attackers were, or if anyone survived the attack.

Homeless and penniless, Cisko realized he was near Embros. He went to the city and quickly learned to survive on the streets. He stole food, money and eventually weapons. He became a thief, and a good one. It wasn't long until he was contacted by the city's thieves guild, a loosely-knit band of thieves who monitored all the crimes in the city and followed his exploits. They were much more efficient than police itself in founding out who stole what or who killed who. They offered training and shelter to Cisko, in exchange for his skills. He agreed, and in the following months trained in unarmed and knife combat, pickpocketing, lockpicking and stealth. He is now one of the master thieves of the guild and on the Embros' most wanted list.
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POM POMs
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POM POMs


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PostSubject: Meris Of The Wood   Character Bios EmptySat Jul 03, 2010 8:19 pm

Meris

Character Bios Adgo0n
Of The Wood

Meris doesn't recollect much of her early childhood. Her memories go no further than the day she was discovered nestled in the belly of a tree in the middle of Akir forest. She was founded by a man named Rajan, a lance wizard banished from the white mage colony known as the Isle of Ir for learning the dark arts, an action strictly forbidden on the island. A mage prodigy he learned it believing that as mages they would uncover their full potential if they learned both the white and black arts, thus taking it upon himself to learn black magic. He confronted the isle's headmaster, challenging him, besting him in a hope to curtail the beliefs of his fellow mages. His actions only fueled their fire. Thus he was banished from the isle and from any school known to teach the knowledge of white magic. Thus he took refuge in the Akir forest, becoming the leader of a large family of orphaned boys and rouge warriors.

Rajan and the few adult warriors who stood by his side taught the orphans that they took in the skills they would need to succeed in life. They were made to hunt for their food, make their own clothes, learn to farm and craft, smith and smelt, and as they grew older, and after years of close observing, they were given weapons that heavily suited their abilities. That is, if they were deemed capable of becoming a fighter worthy to wield a weapon. Although when young they were not given weapons, the children fought, making a hierarchy amongst themselves, allowing only the best to take part in the group known as the Ransackers, a group whose job was merely to make mischief wherever and whenever with Meris soon becoming the sole contractor for devious actions.

As Meris grew older, Rajan took it upon himself to teach her everything he knew about fighting, even introducing her to tidbits of the white and black arts. With her being the only girl in the camp, they formed a bond similar to that of a daughter and father. Under his guidance her skills grew immensely, and as she grew older he picked up on her traits. Her quickness, agility, and her eyes. She was able to see at vast distances and could hit with devastating accuracy. It didn't take him long to realize that her specialty would be archery, a skill that no one in the camp had great knowledge of. Despite the fact, during her sixth year with the camp, he bestowed upon her a bow and quiver of arrows that he hand-crafted himself, knowing that she had the natural ability to become a legendary archer. She took to her weapon quickly and before long, she was known as the strongest young fighter in the camp.

Unfortunately, two years later, Meris's life amongst her many brothers fell to an end. One night, their camp was mistaken for that of a group of bandits known to have ransacked the carriage of the kingdom of Artimax carrying goods to the king. The group's capture and death was made a high priority, and the band was caught in the cross fire. No one who looked of proper age was shown mercy. Those who were young were captured to be taken to the monastery and trained into servitude. Rajan had taken Meris to the Great Oak, a tree that Meris and her friends spent hours under, listening to Rajan's story and words of wisdom. There he hid her in the belly of the oak, which was concealed by a overhanging tree limb. There she stayed, while the screams and scrapes of blades numbed her to slumber. And just as she was found, her eyes opened to life anew, only to leave her alone. She returned to the camp, the air thick with death. The forest seemed as lifeless as the bodies scattered before her, with Rajan's nowhere to be found.

She had nowhere to go and no one to turn to. The forest was her home and she sought to find her strength within its folds. She trained her abilities, strengthening her mind and body, becoming a warrior of the earth until becoming a mercenary was an efficient means of survival. She soon becomes well known in the city of Embros and Artimax, but in the end she still takes refuge in the forest of Akir. To those she is known as Meris of the Wood.

Born of the forest, Born with the bow.


Last edited by POM POMs on Sun Jul 04, 2010 12:15 pm; edited 1 time in total
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Kyoufuu
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PostSubject: Re: Character Bios   Character Bios EmptySat Jul 03, 2010 10:42 pm

SIR RAZORWIND
The Warrior of Wind

RazorWind was born in the far-off lands of Venti, a land where the Wind Spirits, the Anemoi, are claimed by legend to be protectors of said land. The Anemoi are led by the god of winds, Aeolus. The people in the land are very religious and give thanks to the wind for all their blessings.

Now as for Zephyr-Gale RazorWind... He was born to low peasants and spent a great deal of his life scavengering for food. His many trials for sneaking around have led him to become a swift runner, quiet, and great at tricking others. He trained himself to be adept at bōjutsu (as sticks aren't too difficult to find and carve into weapons) and also has minimal training at dual swords. He also seems to have an innate ability to tell even minute differences with air currents and even a grasp over bits and pieces of the wind himself. Upon entering his mid or possibly late teens, he set off to explore foreign lands in search of random pieces of knowledge. As his date of birth was unknown, he attached himself to July 17th for it was the day he left his homeland.

RazorWind does not prefer to stick out, but rather be inconspicuous due to his shy personality. He uses few words and gives them great thought before relaying them. He often answers others in questions and riddles. He prefers to use his words to end conflict and also attempts to use religious and political quotes to his advantage. He has a strong sense of justice and believes in doing the right thing, but will resort to dismal acts occasionally to better his ordeals granted it does not affect those who are not involved with his ordeals and, most importantly, does not kill.

His loves include music (especially tunes without nationalism) food (mostly meats) and literature. He dislikes large crowds, company of those who are not friends, and deciet.
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Nocturne
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Nocturne


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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 12:35 am

POM POMs wrote:

Born of the forest, Born with the bow.

I must say i love Pompoms bio. alot. Very Happy kudos to you, and everyone else who made one, these are pretty hard to make sound good, i loved them all Smile
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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 9:58 am

Do we need to make bios for the more extra non-playable characters like the King and General?
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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 10:47 am

Saiga wrote:
Do we need to make bios for the more extra non-playable characters like the King and General?

I think it'd be a nice addition if the game might have a character list somewhere, kinda like how every pokemon and gym leader has a bio in the pokedex.
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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 11:37 am

Thread for that?
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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 11:43 am

if you wann make it, sure go for it.
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Saiga
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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 11:44 am

I'm already running up too many threads on my time. Someone else can do it. I suggest someone else on the writing staff. Like Jod.
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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 12:17 pm

Thanks a lot Nocturne! =)

And if you guys want I don't mind writing the bios for any side characters if need be.

Just give me their overall role and significance in the game.
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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 2:23 pm

Hello, this is Trent Anderschill reporting for the quarterly magazine, Artimax In-Depth. Today, I will be speaking to the notorious serial murderer named Israfel Volkstempel.


Anderschill: First off, I would like to thank you for meeting with me today.
Volkstempel: Thank you, sir, for having me, but I find it rather rude that I am always just called a ruthless killer. Until my victims were discovered, I was admired in the community as the chief provider.
A: Really, now?
V: Yes. Actually, I had several regional hunting trophies.
A: Very interesting. So, I know the question on everybody's mind is, "Why did you begin killing?"
V: Well, naturally I started with animals. I've always loved the hunt. Problem was, I began to get bored. Once I had stopped with squirrels and rabbits, I moved on to deer and elk. The thrill was incredible, especially when they went down without dying straight away. They screamed as I went up with my hunting knife, and continued until it had exited their throat. I couldn't get enough of it. I even once jumped on a deer that was fine and slit its throat then and there. The warm, red spray, covering you, [shudders] it's such a thrill.
A: So you're a sadistic hematomaniac?
V: I suppose, yes.
A: And, after deer and elk, you went to bear, correct?
V: Yes. They were especially fun. They could fight back. I broke several knives trying to finish ones I didn't kill cleanly. They were still stupid though. Yes, they knew the lay of the land better than I, but they couldn't think.
A: What was the importance of their intelligence?
V: I wanted something that I could take on, brain to brain, and have a challenge.
A: So one by one you began kidnapping.
V: Correct. Homo sapien is the only species that can truly reason.
A: What about the rumors that you sexually assaulted the victims?
V: Oh, certainly not. I just wanted them to die.
A: So, then, the rumors of necrophilia?
V: Also fictitious. But it is true that more than once I achieved climax during the kill.
A: Are you serious?
V: No, but it sounds interesting, doesn't it?
A: I'll say. So, what have you been doing since your village, Tynave, was burned?
V: Seeking vengeance. If you're reading this, you bastard, you'd better watch your god damned back!
Character Bios 75027107
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PostSubject: Re: Character Bios   Character Bios EmptySun Jul 04, 2010 4:51 pm

Cap'n Drash

Drash's mother died giving birth to her and as a result Drash was forced to be raised by her fierce and strict father, Arglo, who was a fisherman. When Drash was merely three years old, her father's ship was raided by pirates. The pirates killed everyone on the ship, except for Drash, who they took and decided to make her one of their own, out of pity for the child.
So Drash became a pirate, and was at the age of 16 elected as Captain, hence the name Cap'n Drash. Drash was a rather generous for a pirate, and has pity for orphans, being one herself. She shared the riches with the poor and gave her crew their fair share. However, From her father and the pirates who raised her, Drash developed harshness and cruelity to those who she dislikes, yet a great sense of humor and fun around those she does.
At the age of 19 Drash handed down the crew to a good mate of hers and joined the army as a soldier. After only a month there, she stopped using the term friend to describe people, as she found no one she knew could live up to that description well enough and instead called them by the term ally, though she kept the same attitude as before, despite the minor change.
Cap'n Drash is also considered "insane" as she often sees visions of her dead mother, father, and old Cap'n. She is watched by several doctors and psychiatrists in case she finally snaps.


Last edited by Drasher on Thu Jul 08, 2010 8:20 pm; edited 1 time in total
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PostSubject: Re: Character Bios   Character Bios EmptyMon Jul 05, 2010 3:22 pm

Wow these are damn good bios!!!

Zakariya
Character Bios 5uhdu0

Zakariya was born in a small village, Kokiri (Legend of Zelda knockoff xD) in the far outskirts of Artimax. He was always a gifted archer, and was dubbed the Protector of the Kokiri because of his unheard of talent with a bow. Being from a relatively unknown and isolated village, he also had a strong thirst for knowledge of the outside world.

As he grew older, he became more advanced in his archery skill as well did he become smarter. One night after the annual Festival of the Sun, the Kokiri village was attacked by a group of knights that adorned black armor seemingly unbreakable. They destroyed everything in the village and tried to leave no survivors. Just then our young hero steps up with a bow forged from a rare, strong mineral known as Acerbus. With his dark bow he manages to hold off a lot of the troops, but he was just outnumbered and their leader, Hilaris, kidnapped him because of his profound skill in archery.

Zakariya was forced to live in their far away land known as Pullus for 3 years. Zakariya, who is now 17, learns of their skills in the dark arts and learns to incorporate it with his archery skillzz. Though he was treated as if he were a king, even by King Hilaris, he disliked those people known as Scelestus due to their evil nature, their evil deeds and the fact that they murdered his family and his village. He gathers the Pervalidus dark armor and arrows native to the land of Pullus but only used by elite mercenaries as well as his Acerbus bow. Right when he is about to leave, he meets a beautiful girl, Venustas, who too was captured and brought to the land of Pullus because of her exceptional skill with a sword. She too plans to escape, so they leave the futile land together, returning to Artimax. There they find a group of evil knights have taken it over.

Just as they arrive, they are attacked. Being only the two of them, they are defeated and Venustas as captured whereas Zakariya is spared. He then flees to a nearby guild fortress where he rests and plans to rescue his friend and get revenge on the evil knights that have caused many hardships in his life, as well as help fellow n00b archers.


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PostSubject: Re: Character Bios   Character Bios EmptyMon Jul 26, 2010 12:20 pm

THE Legend Of The LONE RANGER
The legend begins in the town of shackaltion it was called that because slaves were still being used, in this town there was a child named charles, he and his family were all slaves working for a rich farmer, there family did not get much money and 1 or 2 meals a day. when he was 10 his family tried to escape but all of his family except himself was caught and there were shot. when night came charles snuck back to the farm and stole a horse from the farmer and then he left the town to search for a new family.
in the middle of the night he found a apple tree and a watering hole. after feeding and horse and himself he set off again, in the morning he found a town called strawville he looked around and saw there were no slave and he thought this would be a wounderful place to live so he knocked on a door and a sweet lady answered the door and he said please may I live here I have only a horse and my family was killed, oh you poor dear of course you can live here so he lived there for how ever long he liked

when he was 25 he left his home and when on to buy his own house on his horse.


Last edited by time traveler on Mon Aug 02, 2010 3:01 pm; edited 3 times in total
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PostSubject: Re: Character Bios   Character Bios EmptyMon Jul 26, 2010 1:09 pm

Name: Chiron
Class: Mage

Bio: Chiron was born in the town of Safavin, which is located in a desert. When Chiron was 3 years old, most of the town succumbed to an unfamiliar disease, including his mother, Sophia, and his father, Lucas. The survivors banded together to gather food and keep each other alive. Chiron's brother was sent to deliver a message to a nearby town asking for assistance, but no help arrived, and his brother did not return. To make matters worse, the area was in the midst of a drought, which prevented most crops from being grown. The prospects for the town were looking dim.

Fortunately, most of the people sacrificed their own small rations of food to the children, in hopes that they would survive. Chiron watched as most of the town members starved to death, but could not understand the situation since he was so young. Thus, the young Chiron was left confused and lonely.

Chiron was first introduced to magic when he was 8 years old. Being naturally curious, he decided to go exploring around the nearly deserted town and see what things he could find. In a house that used to belong to an elder of the town, he found a large book, covered with leather and bound with string. The book had no words in it, only cryptic, arcane symbols. He spent the next 3 years of his life trying to decipher the book, but only with limited success. The book described magic spells of course, and finally, when Chiron was 11, he cast his first spell, accidentally blowing up the town's bell tower and killing 2 people.

Chiron continued honing his skills, practicing manipulating matter and energy in ways no one thought possible. When he was 14, some people arrived at his town. Believing they were invaders, Chiron started a sand storm, and melted the flying sand into piercing shards of glass. All of the invaders died. However, Chiron was mistaken, and the invaders were actually citizens of the neighboring town, who had come to help, including Chiron's brother.
While Chiron was powerful, he could not bring his brother back from the dead.

Thus, he set off into the desert, and settled in a forest on the other side of the mountains. To this day, he continues to grow his power, performing dark spells on test subjects, hoping one day he can bring people back from the dead.


Last edited by IonBeam on Mon Jul 26, 2010 1:11 pm; edited 1 time in total (Reason for editing : Adding more description)
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PostSubject: Re: Character Bios   Character Bios EmptyMon Jul 26, 2010 1:13 pm

Character Bios Dwtc6
Sir Poe, The Hero of War
Sir Poe is a great warrior that lead the peaceful lands of Williamsburg to rebel against the evil empire of Philipsburg. It took 5 years, but the land of Williamsburg won the war, and Poe was named the “Hero of War” by the people of these lands. Poe was still hurt though from the loss of the love of his life, Amber, from poison. In the end Sir Poe decided to leave the land of Williamsburg until he could learn to cope with his loss.
Searching around the world for a purpose, he was going around doing odd jobs like protecting people and taking care of thieves. He even started to train some soldiers in another land (the land of Kentland) and help them prepare for battle. He helped them win the battle, and then moved on with his life again.
Suddenly he felt that there was great danger in another land. He left the land of Kentland with great haste, going straight to the land of Artimax. On his way, he found a cottage perched in the middle of nowhere. Needing water and food, he went in. Little did he know that this was a home to a powerful witch. As she opened the door she asked him “Who are you.” Poe replies, “I am Sir Poe of Williamsburg, I have come to ask if you may have some water and food that you would be willing to give me.”
The Witch only care about his name. She quickly let him in and said, “Sir Poe, I know of your story, and what where you are heading. You are heading into a land of great danger, and you need my help if you hope to survive.” Poe, thinking that she meant helping him get to the land, said, “I’m sorry madam, but I cannot take a chance of you getting hurt.” The witch then started to use her magic on Poe. Poe, realizing what she was, said, “Let me go you witch, they need my help.” “Relax I am just giving you some more powers.” Fire swirls around Poe and starts to move faster and faster until it becomes a ball of light and enters Poe’s chest. She lets go of Poe and takes him outside. “Hold your hand out as if you are pushing something, and move your hand quickly like you are pushing something.” Poe does such, and fire comes out of his hand. “I gave you the power to control fire Poe, now you are stronger than ever before.”
She gives him food and water and after he finishes this she tells him, “The land you are heading to is called Artimax, and you will need all of the power, and you will find allies there that you will help win battles that you will find. Best of luck to you, and remember, there are many ways to use that fire. If you hold up your sword with two hands and yell fire, it will turn on fire and can be used to destroy enemies faster than ever before. You have to find out what else you can do with it, though. I hope you have the best of luck, Hero of War.” The witch and her house then disappear and Poe rides his horse to the land of Artimax, ready to face whatever comes his way.


just so you know this relates to my "Hero of War" storyline, which can be found here: http://poepoe29.weebly.com/the-story.html

and if at all possible, is there a way that when my person is introduced, can the "Hero of War 2.0" play? I think it would be fitting since I did make it to be his theme song. Its up to you though Z3nest3r


Last edited by poepoe29 on Tue Jul 27, 2010 1:09 am; edited 2 times in total (Reason for editing : new info and question)
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PostSubject: Re: Character Bios   Character Bios EmptyMon Jul 26, 2010 1:20 pm

IonBeam wrote:
Name: Chiron
Class: Mage

Bio: Chiron was born in the town of Safavin, which is located in a desert. When Chiron was 3 years old, most of the town succumbed to an unfamiliar disease, including his mother, Sophia, and his father, Lucas. The survivors banded together to gather food and keep each other alive. Chiron's brother was sent to deliver a message to a nearby town asking for assistance, but no help arrived, and his brother did not return. To make matters worse, the area was in the midst of a drought, which prevented most crops from being grown. The prospects for the town were looking dim.

Fortunately, most of the people sacrificed their own small rations of food to the children, in hopes that they would survive. Chiron watched as most of the town members starved to death, but could not understand the situation since he was so young. Thus, the young Chiron was left confused and lonely.

Chiron was first introduced to magic when he was 8 years old. Being naturally curious, he decided to go exploring around the nearly deserted town and see what things he could find. In a house that used to belong to an elder of the town, he found a large book, covered with leather and bound with string. The book had no words in it, only cryptic, arcane symbols. He spent the next 3 years of his life trying to decipher the book, but only with limited success. The book described magic spells of course, and finally, when Chiron was 11, he cast his first spell, accidentally blowing up the town's bell tower and killing 2 people.

Chiron continued honing his skills, practicing manipulating matter and energy in ways no one thought possible. When he was 14, some people arrived at his town. Believing they were invaders, Chiron started a sand storm, and melted the flying sand into piercing shards of glass. All of the invaders died. However, Chiron was mistaken, and the invaders were actually citizens of the neighboring town, who had come to help, including Chiron's brother.
While Chiron was powerful, he could not bring his brother back from the dead.

Thus, he set off into the desert, and settled in a forest on the other side of the mountains. To this day, he continues to grow his power, performing dark spells on test subjects, hoping one day he can bring people back from the dead.

Nice bio, but go here and make your sprite and some other info about your character that we need.
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PostSubject: Re: Character Bios   Character Bios EmptyMon Jul 26, 2010 1:25 pm

time traveler wrote:
THE Lengend Of The LONE RANGER
This cowboy go's alone where ever he go's defeating creatures with his bear hands and his rope. In the 1800's he was the toughest cowboy though out the west every bandit and crook feared him if they saw him. People still say this cowboy's ghost can be seen at night riding across the west on his horse.

I wouldn't consider that long enough. Write a bit more than that. If you run short on a few ideas, write about things like what the ranger was like as a child, a few incidents he was involved in and how he died. That might make your bio grow just a bit more.
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